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2001-10-17
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Star Trek: Strategic Operations Simulator
Command the Starship Enterprise in a Thrilling Galactic Battle!
Do you have what it takes to command a starship? Captain
the Starship Enterprise through some of the most dangerous
sectors of the galaxy and find out!
WELCOME ABOARD, CAPTAIN
Captain the Starship Enterprise through embattled sectors
of Federation space! The defense of this part of the galaxy
lies squarely on your shoulders. Starfleet Command wants
you to be on guard against marauding Klingon raiders and
the rogue space-probe NOMAD!
Fire your Phasers and Photon Torpedoes to defend your
ship and Federation Starbases! Do your best to avoid tangling
with the warp-draining Antimatter Drone that coldly
and mindlessly shadows your every maneuver!
Dock at starbases to repower your Shields, Photon Torpedoes,
and Warp Drive.
It will take all your skill to navigate through NOMAD's web of
space-mines! Be careful--don't detonate a mine or you
could lose the Enterprise. Then when you have a clear shot,
fire a searing Phaser blast to rid the galaxy of NOMAD!
It's up to you, Captain, to save the Federation!
* For one or two players
* Select from four skill levels
* Instant pause feature
Use your ColecoVision controller or the Super Action
Controller. If you are using the Super Action Controller,
insert the overlay now.
GETTING READY TO PLAY
ALWAYS MAKE SURE THE COLECOVISION OR ADAM IS
TURNED OFF BEFORE INSERTING OR REMOVING A CARTRIDGE.
One-Captain Mission
Use the Port 1 controller.
Two-Captain Mission
Captain 1 uses the Port 1 controller. Captain 2 uses the Port
2 controller. Captain 1 begins, and commands the Enterprise until
the subsector is complete. Mission control then shifts to Captain 2.
Choose Your Challenge
Insert the cartridge; then turn your game system on. Press
the Reset Switch. The Title screen will appear on your TV,
followed by the first Game Option screen. Press Keypad
Button 1 if you're using a standard hand controller; press
Keypad Button 2 if you're using a Super Action"' Controller.
The second Game Option screen will then appear. Press
Keypad Button 1 for a One-Captain game; press Keypad
Button 2 for a Two-Captain game.
If you're playing a One-Captain game, the Skill Selection
screen appears. Press the appropriate Keypad Button and
wait for the Get Ready screen.
If you're playing a Two-Captain game, Captain 1 selects a
skill level first. Then, the second Skill Selection screen appears
and Captain 2 chooses a skill level.
Skill 1 is the easiest, suitable for rookies and beginning space
adventurers.
Skill 2 is more difficult than Skill 1. Klingon starships and NOMAD
are faster and more dangerous.
Skill 3 is an exciting and dangerous space mission that offers
arcade-level challenges.
Skill 4 is a difficult mission for seasoned captains. Klingons and
NOMAD attack the Enterprise without mercy!
You're now ready to take the helm of the Enterprise and
start your galactic adventure!
USING YOUR CONTROLS
1. Keypad Buttons (Hand Controller or Super Action
Controller): Press * at the end of a game to replay the
same game option. Press * during play for a pause. During
pause, the screen blanks. Press * again to resume the action.
Press # after a game to return to the first Game Option screen.
2. Control Stick (Standard Hand Controller):
Control Stick right to make the Enterprise rotate clockwise.
Press the Control Stick left to make the Enterprise rotate counterclockwise.
Press the Control Stick up (away from you) to make the
Enterprise thrust forward on Impulse Power.
Press the Control Stick down (toward you) to make the
Enterprise engage her Warp Engines.
Press the Control Stick in any of the four diagonal directions,
left-up, right-up, right-down or left-down, to make the Enterprise
perform a combination of maneuvers. For example, if you press the
Control Stick left-up, the Enterprise thrusts and rotates
counterclockwise at the same time.
3. Side Buttons (Hand Controller): Press the Left Side button to
make the Enterprise fire one Photon Torpedo in the direction
she is facing. Press the Right Side Button to make the Enterprise
fire a Phaser blast in the direction she is facing.
4. Control Stick (Super Action Controller): Press the Control
Stick right to make the Enterprise rotate clockwise. Press
the Control Stick left to make the Enterprise rotate
counterclockwise. Pressing the Control Stick up or down has no effect.
5. Action Buttons (Super Action Controller): Press the Yellow Action
Button to fire a Phaser blast in the direction the Enterprise is facing.
Press the Orange Action Button to make the Enterprise
thrust forward on Impulse Power.
Press the Purple Action Button to engage her Warp Engines.
Press the Blue Action Button to make the Enterprise fire
one Photon Torpedo in the direction she is facing.
Pressing more than one Action Button at the same time
makes the Enterprise perform a combination of maneuvers.
For example, pressing the Orange Action Button
and Yellow Action Button makes the Enterprise thrust
and fire a Phaser blast at the same time.
NOTE: When the Purple Action Button (Warp) and Orange Action
Button (Impulse) are pressed at the same time, the Enterprise
warps. When the Yellow Action Button (Phaser) and Blue Action
Button (Photon Torpedo) are pressed at the same time, the
Enterprise fires a Photon Torpedo.
NOTE: The Speed Roller on the Super Action Controller
is not used in STAR TREK.
HERE'S HOW TO PLAY
Your mission
As the Captain of the Starship Enterprise, you patrol the
sectors of space on the border between the Federation and
the Klingon Empire. While on patrol, you must defend Federation
Starbases from Klingon invaders and then navigate the Enterprise
through a dangerous space mine field to battle NOMAD!
Starship Equipment
Your ship is fitted with a viewscreen that will give you a
close-up (tactical) view and an overall (strategic) view of
combat action and an instant readout of the status of your
Shields, Photons and Warp. Damage to the Enterprise is
shown by the removal of segments of these indicators.
Starship Weaponry
The Enterprise is equipped with Photon Torpedoes and
Phasers. Fire your Phasers to defend your ship and attack
enemies. Conserve your Photons, firing them to eliminate
more than one enemy with each shot! Only Phasers are effective
against NOMAD! Monitor your shield indicator--your shields
will protect the Enterprise from damage!
Damage to the Enterprise
The Enterprise can be damaged by blasts from Klingon
phasers or by collisions with White Klingon ships or space
mines. Damage affects Enterprise's shields first. When all
the segments of the Shield Indicator disappear from the
screen, then Photons are damaged. When the Photon Indicator
disappears, you then lose Warp Drive. When all indicators
have disappeared, then the Enterprise itself is in
jeopardy. If you take any more damage, the Enterprise is
destroyed and the simulation is over! (Remember you can
re-power by docking with a Working or Under Attack Starbase.)
Starbase Under Attack
The Enterprise receives a distress call from a starbase in
Subsector 1.1. The starbase reports heavy attacks from Red
Klingon Starships. Purple Klingon Starships wait in battle
formation around the starbase--ready to attack the Enterprise!
Defending the Starbase
The Enterprise is the only starship in the quadrant! Use your
Phasers to blast away at the Klingons. Keep an eye on the
colors of the Klingon Starships--when the Purple ships
change to White or the Red ships to Purple--they become
even more dangerous! White Klingons will attempt to ram
the Enterprise in a head-on collision! Try a combination of
maneuvers--sharp turns and Phaser blasts--to defeat the enemy!
Starbase Alert
The color of a starbase indicates its status! A green starbase is a
Working Base--the Enterprise can dock there to repower! If a starbase
flashes red and green it is Under Attack. A Blue Alert starbase is
depleted--power has been drained by docking. A Red Alert Starbase is
in danger of immediate destruction and flashes red and blue!
Docking with a Starbase
The Enterprise can dock at a starbase that is either Working
or Under Attack to repower her Shields, Photons and Warp
Drive. To dock: Move the Enterprise into contact with the
starbase. All screen movement will then stop while the Enterprise
repowers! Try to avoid docking--you'll lose bonus points with
Starfleet Command if you do!
Klingon's Secret Weapon
The Klingons have introduced a secret weapon into the
campaign--a warp-draining Antimatter drone. Starfleet
Command knows very little about this mindless, mysterious
weapon. Approach with caution and try your most skillful
maneuvers to avoid the drone!
NOMAD!
The deadly space-probe NOMAD will try to defeat the Enterprise
by trapping her in its web of space mines! Use all your
skill and cunning to navigate a course around this deadly trap!
NOMAD is not harmed by the Enterprise's Photons! So you'll have
to maneuver into position, line up a clear shot (You don't want
to detonate one of the space mines!) and fire a Phaser blast!
Strategy Hints from Starfleet Command
Starfleet Command knows that the galactic challenges you
face are tough, but Starfleet Captains are a breed apart!
Here are some strategy hints from other Starship Captains!
* Avoid collision with Klingons or space-mines. Collisions
do twice as much damage to the Enterprise as does a Phaser hit!
* Conserve your Photons! Try to use the Enterprise's maneuverability
to get a clear shot at several enemies at once!
* Dock at a Starbase only when necessary! Docking lowers the defenses
of the sector and loses you bonus points with Starfleet Command!
* Take no chances with NOMAD! It's dangerous and deadly.
Fire your Phasers at it only when you have a clear shot--
you don't want to detonate any of the space mines!
* Try to eliminate the Red Klingons as soon as possible!
Simulation Complete
Sometimes even a Starship Captain can't defeat the Klingon
Empire and NOMAD in the same adventure! To get another
shot at the Federation's enemies at the same game options
press *. To choose different game options, and return to the
first option screen, press #.
Special Pause Feature
Captaining a starship can be exhausting. If you want to take
a break from the action, press * during play. The screen will
blank. Press * again to resume the action.
Reset
The Reset Button on the console or ADAM stops the game and
returns you to the Title Screen. It can be used to start a new
game at any time, and can also be used in case of game malfunction.
starting over
Press * to replay the STAR TREK Game Option that you've
just played. Press # to go back to the first Game Option Screen.
SCORING
You earn points by eliminating enemy ships and by
preventing the elimination of starbases.
ENEMY ELIMINATED POINTS SCORED
Red, Purple or White Klingon .......50 points
Antimatter Drone ................5,000 points
NOMAD ..........................15,000 points
(All space mines planted)
NOMAD ..........................30,000 points
(NOMAD still planting space mines)
You also earn a bonus of 25 points times the number of
subsectors completed for every Red, Purple or White
Klingon you eliminate (up to a maximum of 450 points each).
STARBASE SAVED POINTS EARNED
Working (Green)...................1000 points
Under Attack (Red and Green) .....1000 points
Condition Blue.....................250 points
Condition Red .....................250 points
You earn a bonus of 1000 points plus 1000 points times the number
of subsectors completed for every Working or Under Attack Starbase
in the subsector (up to a maximum of 19,000 points each). You also
earn a bonus of 250 points times the number of subsectors completed
(up to a maximum of 9750 points each) for every Condition Blue or
Condition Red Starbase in the subsector.
You earn one shield segment on the Shield Indicator, one
Photon Torpedo segment on the Photon Indicator and 1/4 of a
Warp Drive indicator for every 20,000 points you score.